
Renown Hearts are fixed areas within an explorable zone that give a set of tasks for a player to assist with and provide a reward upon completion. The player can invite other players to see their home instance.

These storyline chapters can be activated or replayed at will, with many of them offering achievements and rewards for doing so.Įach character also has a home instance which updates as the player advances through the personal story and the world. The Story Journal extends this concept to level 80 characters, containing Expansion and Living World story content. The story instances scale in difficulty with the number of players participating. Much of the personal story takes place in solo instances for the character, but other players can be invited to take part in their story. The storyline is personalized based on the character's race, profession and biography questions answered during character creation and branches based on decisions made by the player during game play. In Guild Wars 2 PvE game play follows a story which leads the character through the world, replacing the campaign and mission system from the original Guild Wars.

Many of the later zones offer unique rewards in high quality equipment, exclusive cosmetic skins and account upgrades.

More zones are periodically added to the game through expansion packs and Living World patches.Įach zone is filled with creatures, NPCs and events for the player to interact with. In Guild Wars 2 the player is guided through the zones by following their personal story and story journal, though they are free to ignore that guidance and simply explore the game. The world map is divided into zones separated by portals. PvE takes place in Tyria, a persistent environment with its own history built specifically for the game mode. The following sections provide additional details about some of the significant aspects of Guild Wars 2 Player versus Environment game play. Traditional MMORPG player roles such as healing classes have been eschewed in favor of each character being able to perform a hybrid role in combat and provide all of the three facets of the Guild Wars 2 combat system damage, control and support. Every player is able to revive others who have been defeated. Events and other encounters scale in difficulty as more players join in. Dynamic level adjustment scales higher level players down to the level of the area.

Any player contributing to a fight is rewarded and has a chance at loot and gets the same amount of experience regardless of how many other players were involved. PvE is designed to encourage fluid, natural cooperation between players. PvE is one of the core pillars of Guild Wars 2's endgame. In Guild Wars 2, PvP and PvE content are completely separate a character playing PvE cannot be killed by another player. PvE is the opposite of Player versus Player (PvP) which focuses on combat against other players. PvE content is designed to be completed cooperatively with other players or as a solo player, so if combat is involved it is against computer controlled enemies. Player versus Environment (usually abbreviated as PvE) refers to the combat and activities in the game which are not focused on competing against other players to succeed.
